Holocube
Not all good traps must deliver the deadly blow; some may be just as effective as a bystander. While it lacks the lethality of the other traps, the Holocube is nevertheless a very effective instrument for keeping the valuable Genmat from stealing hands.
The Holocube is a holographic bedrock block that serves as an excellent disguise for invaders and vanishes when touched. It can be used as a ruse for more cunning assassinations, such as the Corrosive Cube or Impaler. Intruders who step on or through a Holocube are vulnerable to whatever deadly secrets lie beyond its illusion.
Iron Claw
The Iron Claw ejects a metal hand to grip any raider and lure them towards the trap, which doesn’t require a killing punch but will undoubtedly help players set one up. Whereas the Holocube works best as a decoy for other traps, the Iron Claw’s strength may be in its capacity to buy time for any guards on site to launch their own offence.
Although the Iron Claw is not fatal, its ability to continuously activate until destroyed makes it a useful feature for any design. It may transform any base into a genuine fortress when combined with some fearsome guards or strategically placed traps.
Death Piston
The Death Piston, as its foreboding name suggests, will turn anyone who steps on it into a pancake. This trap is activated at regular intervals and will continue to do so until it is destroyed. While there are no sharp projectiles or explosives, the piston’s best friend is the adjacent wall.
The Death Piston will squish any invaders into the next wall, but it is also a useful ally for Corrosive Cubes, as it can submerge trespassers in acid against their will. The one disadvantage of the trap is its visibility; because it operates continuously without any triggers, it is one of the simpler traps to discover if raiders are cautious.
Incinerator
If Raiders get in the way of the Incinerator trap, they will be cremated on the spot. When triggered, this trap emits several jets of flame, instantly burning any trespassers to a char.
The Incinerator is a perfect close-range trap with an infinite amount of triggers. Which means raiders wanting to deactivate the obstacle must time their attack properly. The trap is said to cook its victims from the floor, walls. Or a low ceiling properly positioned, leaving only the ashes of any unsuccessful burglars.
Impaler
A trap with the same name as the genuine “Dracula” is bound to be an efficient executor. Especially when it comes to stabbing and piercing. The Impaler compares itself to a phalanx of warriors thrusting their spears at the same time. Unleashing a fearsome array of spikes to pierce through intruders. Given the size of the block, any raiders standing nearby will have a difficult time avoiding the Impaler’s several rows of fangs.
This trap can only be activated once; nevertheless, it responds quickly enough. That all it takes is a smidgeon of hesitation from its victims to consider them neutralised.
Corrosive Cube
Nothing beats a huge pot of acid for raiding problems. The Corrosive Cube is an ideal guardian for any Outpost, not only killing any intruders. But also eradicating all proof of trespassers.
While the Corrosive Cube requires raiders to fall into the container in order for it to activate. A cunning use of the trap will be beneficial in keeping Genmat secure. The trap cannot be destroyed, which gives it an edge over other traps, albeit it is easy to notice. However, if the cube is hidden behind a holographic cube of bedrock, the visibility issue may be rapidly rectified.
Boltshot
While Meet Your Maker offers a range of defences to protect the Genmat from raiders, only few give safety from afar. The Boltshot trap has everything needed to keep intruders out of arms reach for those who prefer taking off enemies from a distance.
When triggered, the Boltshot releases a volley of arrow-like bolts. Dealing immediate and fatal damage to anyone who gets in its way. The trap’s range gives it an advantage over other traps in the game, allowing players more covert and smart placements. The Boltshot is one of the more difficult traps to identify because missiles can appear from the ground, ceiling, or any wall at any time.
Bomb Ejector
The goal of this trap is self-evident; it’s all in the name. Nonetheless, the Bomb Ejector is an extremely effective method of insuring that no Genmat escapes the grounds. When activated, this single-use trap unleashes a number of bombs. That bounce along the ground for a brief time before exploding.
While this trap lacks the immediacy of a Boltshot or any of the close-range traps, its explosive nature provides a large blast radius. Forcing raiders to move fast when the trap is triggered. Because of its latency, this trap would be most effective when combined with the Iron Claw or Funny Shooter 2.
Plasma Sentinel
The Plasma Sentinel is by far the most powerful trap players may use to defend their outposts. Which is why it is so pricey.
This helpful invention emits a ball of pure energy that will do terrible harm to anyone who comes into contact with it. And it will continue to do so until disabled. The sentinel’s projectiles have a large explosion radius, making it even more difficult for raiders to avoid death.
Meet Your Maker is available on PS4, PS5, Xbox One, Xbox Series X/S, and PC via Steam.